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Naoussa Industrial Tour

Flagship EU-funded R&D — an AR virtual tour of Naoussa's industrial heritage

Mobile AppsPlatforms
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Client Research–Create–Innovate
Scope MOBILE APP, PLATFORM
Role ENGINEER - COORDINATOR
Design APP DIALOGUE. WEB KUKARIKA
ESPA "Research–Create–Innovate" · Τ1ΕΔΚ-01375 ↗

Virtual Journey through the Industrial Traces of Naoussa” (acronym ΕΙΤΑΒΙΟΝΑ, project code Τ1ΕΔΚ-01375) is an EU-funded research and innovation project, co-financed by Greece and the European Union under the ESPA “Research–Create–Innovate” programme, with Kukarika Apps as implementing partner alongside archaeologist-museologists George Adamidis and Valia Amoiridou. Naoussa — once the “Manchester of the Balkans,” a city of hydro-powered textile mills that fell into a deep crisis after its abrupt deindustrialisation in the early 1990s — carries a rich industrial past whose shells now stand idle and unused. The project documents, studies, and brings that heritage back to life: a “virtual tour” platform that runs along the city’s Arapitsa river, where the old textile mills are scattered, turning an ordinary walk into a personal, interactive storytelling experience. Using portable augmented-reality and geolocation technologies, visitors aim their phone camera at the industrial shells, pull up scholarly texts, oral testimonies, and digital reconstructions, and move through a curated industrial trail — connecting Naoussa to other former industrial centres of the region (Thessaloniki, Edessa, Veria) and to the new Industrial Heritage Documentation Centre, ΕΡΙΑ. Kukarika co-led and fully developed the technology — the mobile AR app, the serious games, the 3D and video-art pipeline, and the content backend — end to end.

A multidisciplinary, EU-funded R&D project that had to unify rigorous heritage scholarship, on-site augmented reality, geolocation, and game-based learning into a single field-ready bilingual mobile experience — accessible to every audience, including visitors with visual or mobility impairments.

01

Scholarly rigour

The industrial, social, and economic history of Naoussa had to be presented with academic accuracy — scientific texts and oral testimonies from the ΚΤΒΚ archive — without ever feeling like a dry museum label.

02

On-site AR + geolocation

Visitors had to "aim" their phone at a factory shell from a distance and pull up its story — combining the real scene with computer-generated graphics, audio, and 3D, anchored by GPS along the Arapitsa river trail.

03

Dual audience

A tourism product for visitors AND an educational tool for schools — engaging the younger generation in particular, with a route that can be followed linearly or freely by interest.

04

Game-based learning

Serious games — not gimmicks — that teach the production processes, the machinery, and the human stories while keeping visitors moving along the industrial path.

05

Accessibility for all

New museological thinking demanded a carefully designed approach for every audience segment, including blind / low-vision users (narrated audio) and people with mobility difficulties.

06

Heritage reconstruction

Much of the movable heritage no longer exists in situ. Tools, machines, and entire textile production lines had to be digitally reconstructed from the city's industrial photographic archive.

07

Content sustainability

A content-driven platform that the research team can expand — new shells, routes, texts, and media — without launching fresh development cycles.

A bilingual AR mobile app, a geolocated industrial trail, a 3D + video-art reconstruction pipeline, a set of pedagogically grounded serious games, and a content backend — built with agile/scrum methodology, co-created with the archaeologist-museologist research team and a network of specialist collaborators.

Research & Oral Histories

  • Field research and study of Naoussa's industrial history — the founding of the first mill through to the post-deindustrialisation present
  • Oral-history interviews capturing the intangible heritage — workers' lives, working practices, the formation of class consciousness
  • Scientific texts and testimonies sourced from the ΚΤΒΚ Oral Testimony Archive, threaded through every point on the trail

Mobile AR App (iOS & Android)

  • A bilingual (EL / EN) app built around the map of Naoussa, with the Arapitsa river as the central axis of the industrial trail
  • On-site augmented reality — aim the camera at a factory shell from a distance to reveal 3D scenes, media, and facts, and find its place on the map
  • QR codes and shell-monument codes at each site open scholarly texts, oral-testimony excerpts, and digital reconstructions
  • Linear guided route or free, interest-led navigation through individual stops

3D, Video Art & Digitisation

  • Digital processing of photographs from the city's Industrial Archive — adding motion to workers and machines
  • Video art reconstructing the workers' daily life and the sounds of the factory — machines, sirens, production in motion
  • 3D reconstructions of selected material — including tools no longer in existence and a full textile-mill production line
  • Faithful digital representations of factory exteriors, interiors, and machinery

Serious Games

  • Assemble / disassemble machinery — learn the equipment by handling it
  • A production-line game that teaches the manufacturing process
  • Riddle-solving that guides the user from stop to stop along the industrial trail
  • A "selfie" in the role of worker or factory owner as a keepsake
  • A treasure hunt with in-app hints and checkpoints

Content Backend & Agile Delivery

  • A content-driven backend for shells, routes, assets, games, and translations — authored and expanded by the research team
  • Built with agile / scrum methodology across three structured sub-projects (research, design, implementation)
  • Roles and permissions for curators; safe authoring and future content growth
  • A semantic link between the architectural shells along the Arapitsa and the ΕΡΙΑ documentation centre

Accessibility & Performance

  • Narrated audio of all texts for blind and low-vision users; an inclusive design approach for mobility-impaired visitors
  • Optimised 3D and media delivery — adaptive streaming, lazy loading, route preloading for offline use
  • Clear navigation, legible typography, and alternative text throughout
  • A field-ready experience that holds up outdoors, on the move, on real devices

A flagship model of multidisciplinary, EU-funded R&D — and a working proof of Kukarika's ability to lead heritage-technology projects end to end, from oral-history research to on-site augmented reality.

  • Immersive cultural experience — visitors "see" the industrial past on site through AR, anchored to the real Arapitsa trail
  • Active learning — serious games teach production processes, machinery, and human stories, engaging the younger generation
  • Heritage preservation — Naoussa's industrial memory, tangible and intangible, made accessible to broad audiences
  • Accessibility — narrated audio and inclusive design open the trail to blind, low-vision, and mobility-impaired visitors
  • Local development — covers a real gap in Naoussa's tourism offering and feeds the city's self-respect through its own heritage
  • Regional connection — links Naoussa to Thessaloniki, Edessa, Veria, and the ΕΡΙΑ documentation centre
  • Scalable platform — content-driven and ready to extend to new shells, routes, cities, and curricula
React Native · iOS · AndroidOn-site augmented reality (AR)GPS / geolocation trailQR & shell-monument code lookup3D reconstruction pipelineVideo art & archival photo animationSerious games engineBilingual content (EL / EN)Narrated audio / accessibilityAPI-driven content backend (CMS)Adaptive media · offline route cachingAgile / scrum delivery
// Outcome

The Naoussa project brings rigorous scholarship and cutting-edge technology together in one product — augmented reality and serious games as core learning mechanics, not gimmicks, anchored to a real walk along the Arapitsa river and the industrial shells scattered along it.

Delivered end to end by Kukarika Apps with archaeologist-museologists George Adamidis and Valia Amoiridou under the ESPA "Research–Create–Innovate" programme (Τ1ΕΔΚ-01375), it turns Naoussa's idle industrial heritage into a living, accessible, educational experience — a lever for the city's tourism, its self-respect, and the collective memory of its people, and a platform ready to scale to new shells, routes, and cities.

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